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Feelings are temporary bonuses or penalties applied to Patients and Staff. Feelings can be caused by

  • Events happening at the Hospital, such as curing a Patient or seeing a Ghost
  • Environment effects, such as Temperature, Attractiveness, and Prestige
  • Needs such as Thirst, Hunger, Toilet, Boredom, Comfort, and Hygiene
  • Promotions and Training Slots that are available, but not used

Traits are more permanent bonuses and penalties. Only Staff have Traits. Traits arise from each employee's unique personality, detailed in their Employment Reference.

Staff Feelings

Positive

Negative

Positive & Negative

Patients Feelings

Positive

Negative

Positive & Negative

Feelings

Positive

  • Attractive Environment - Variable
  • Caffeine Buzz
  • Cured
  • Cured a Patient
  • Energised - Feeling refreshed. +10% Happiness +10% Speed, +10% Diagnosis Skill, +10% Treatment Skill, +10% Maintenance Skill, +10% Upgrade Skill
  • Emotional Intelligence - +10% Happiness
  • Nice Room - +5% Happiness
    • Good Room
      • Amazing Room!
  • OK- +20% Happiness (Possibly caused by high pay)
    • Happy
  • Positive - +20% Happiness
  • Promoted
  • Rising Star
  • Visited by Nurse

Negative

  • Bored
    • Very Bored
  • Health Low
  • Hungry
    • Very Hungry
  • Killed Someone
  • Low Hygiene
  • Nauseous
  • Needs the Toilet
    • Desperate for a Toilet - -20% Happiness
  • Pay Rage
  • Scared of Ghost
  • Sniffles
  • Someone Died
  • Thirsty - Needs a drink
    • Very Thirsty
  • Tired
    • Exhausted
  • Too Hot
  • Too Cold
  • Treatment Failed - -7%
  • Ugly Environment - Variable
  • Underpaid - -25% Happiness

Staff

Feelings

  • Exhausted

Really needs a break. -40% Speed -20% Diagnosis Skill -20% Treatment Skill

  • Treatment Success

Happy about curing someone. +10% Happiness

  • Treatment Failed
  • Killed Someone

Sad about killing someone. -20% Happiness

  • Unhappy

I hate my job. -20% Speed -20% Diagnosis Skill -20% Treatment Skill

Visitors

Feelings

  • Dying
  • Successful Treatment